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The Fiona Project:

The Fiona Project is a highly stylized black and white console style co-op shooter built on Half-life 2. It features track and point cameras with numerous in-game cinematics ala Devil May Cry.

My main role on this project has been to implement the AI behaviors of all the enemies. In order to accomplish this task, I coded a brand new enemy base class with functionality for machinegun and shotgun toting enemies. The shotgun enemies are close range enemies that run to cover only to reload. On the other hand, the machinegun enemies prefer to stay behind cover and take pot shots at the players. In addition to these two enemy types, I also developed a riot shield enemy that works as a sort of moving cover for either of the other enemy types. As long as the guy the riot shield is covering is still alive the riot shield enemy will stay between the player and the cover buddy. The only way to defeat the riot shield enemy is a coordinated effort between the two co-op players.

In addition to creating the AI enemies for the game, I have taken on a bit of a jack-of-all trades approach. Whenever I find a bug or problem that needs fixing I have sifted through other people's code if need to be to eliminate the problem. This has allowed me to gain a wide coverage of the code base and has made me a go to guy on the team. When people have issues with animations, triggers, entities, etc. I tend to be the first person they ask.

As a programmer on this project I did the following:
  • Implemented coordinated squad attacks for enemies carrying shotguns, machineguns, and rocketlaunchers
  • Developed behaviors for shotgun toting enemies that hound the player and move to cover in order to reload
  • Developed behaviors for machine gun enemies that prefer taking pot shots from cover and will move from one cover spot to the next in order to flank enemies
  • Produced a riot shield enemy that provides moving cover for shotgun and machine gun enemies
More screenshots will be added shortly.
This is one of the bedrooms in the mansion.

Website © Nader Akoury 2005–2007.

Last modified December 23, 2006