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Dangerball '77:

The game of Dangerball '77 is an outlet for fans and players with a Tony Hawk twist to the arenas. Two gangs of roller-skating psychopathic players battle for possession of the ball in abandoned warehouses, sunken disco palaces and empty malls.

The game takes place in the late seventies, invoking an era in which big hair and high socks rocked the world of Rollerball. Two teams of four roller girls battle for scoring opportunities. The ladies defend using shields, batons, and grenades that affect their opponents' velocities. The ring-shaped goals allow the players to show off their skating talents by challenging them in different ways: ramp jumps, half-pipe turns, rail grinds, and precision shots. A player controls a blocker or jammer and begins with her team on the opposite end of the arena from their opponents. The ball awaits them in the middle of the arena. The players fight to score the most goals in the allotted time. Dangerball '77gives players the chance to show off skating skills while battling over tricked-out goals. Other skating games do not focus on a goal scoring objective with melee and ranged attacks as a key component. Players will also appreciate the kitschy graphics and interactive environments. Dangerball '77 is designed to be a fast-paced game of constantly reversing fortunes: the player with the ball may put some distance between herself and her opponents, but a single fully charged lunge attack will take her out. Shifting scoring locations add a strategic element to the frenzy, creating the possibility of big wins for teams that can manage to maintain control of the ball.

Dangerball '77 was shown at the Guildhall Summer Exhibition on June 16, 2006.

As the team lead on this project I did the following:
  • Programmed many of the core subsystems such as skating physics and rail grinding
  • Organized team to meet milestones set forth by the producer
  • Directed artists, level designers, and programmers to produce a singular vision
  • Coordinated between other team leads to setup gameplay testing schedule and bug feedback/tracking systems
  • Worked on creation and updates of game documentation: Concept Document, Game Design Document, Technical Design Document, Level Design Documents, Art Style Guide, Asset and Development Plan

Download the game trailer

Small, Medium, Large

Download the game documentation

Manual, Game Design Document, Techinical Design Document
This blocker is rail grinding in the disco level. This jammer is skating with the ball and a fire extinguisher in the warehouse level. The blocker with the shield is focused on the ball. Skate through goal rings to score points. Watch out for molotov cocktails! Select your character types and weapon.

Website © Nader Akoury 2005–2007.

Last modified December 23, 2006